Maps are the various environments that teams of mechs can battle on in Battle Frontier.
- The environment responds to the laws of physics like no other game of this kind. If you break the ground and a piece is disconnected, it will fall, along with any players standing on top of it. Furthermore, Fall Damage will be applied not only to falling players, but also to players who were hit by falling objects!
- Every single one of our maps interact with the player and/or environment in unique and interesting ways. Be it a clock on the background that you have made stop by breaking one of its gears, or a wind-shield that will now make the game way harder for your enemies, using the map is not only fun but also highly strategic!
||~ Steam Greenlight page